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Visual & Game Programming |
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BRIDGING THE GAP BETWEEN ARTIST AND PROGRAMMER Part art and part computer science, the visual & game programming program offers creative students an opportunity to become part of the team that brings 3-D games, animated films, and interactive motion graphics to life. The team includes artists, who create characters and backgrounds, programmers, who write the computer code and scripts to make the characters and backgrounds move, and technical artists, who ensure that everyone works together effectively. In visual & game programming, you’ll learn to fill the important role of the technical artist, who has both artistic ability and the skills to solve technical problems. You’ll learn to bridge the gap between the creative artist and technical programmer.
What you’ll study * Begin with intensive foundations in art and design. * Enter the more technical areas of programming for 3-D animation, including shading development, motion capture management, and pipeline streamlining. * Learn programming and scripting tools such as Perl, C++, C-shell, MEL scripting, MAXScript, DirectX and OpenGL, and become familiar with different operating systems. * Create a portfolio and reel of your best work to show prospective employers.
Special features This intensely hands-on program combines artistic skills with the technical skills deeply embedded in the concepts of animation. The curriculum was developed with input from game and animation industry veterans, including professionals from the International Game Developers Association, Electronic Arts, Acclaim, Red Storm Entertainment, Digital Domain, Pixar Animation Studios, PDI/DreamWorks, Microsoft, Stormfront Studios, BioWare, and other companies.
Career opportunities With the advantage of having their artistic talent combined with the knowledge and skills of programming for 3-D development, shading, motion capture, and animation, graduates will have an edge in finding a wide range of employment opportunities in the entertainment and game production industries. The curriculum helps prepare students for entry-level positions that may include technical artist, technical developer, assistant technical director, 3-D tools programmer, artist wizard, data wrangler, rendering wrangler, or junior technical cinematic artist. |
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REQUIREMENTS FOR VISUAL & GAME PROGRAMMING BACHELOR OF ARTS DEGREE (192 quarter credits required)
All courses are four credits unless indicated otherwise.
Courses in the program (128 quarter credits) ART 111 Drawing ART 122 2-D Design ART 123 Color Theory ART 211 Life Drawing CS 106 Software for the Applied Arts GAD 111 Introduction to Game Development GAD 221 Programming for the Artist GAD 321 Introduction to Game Scripting GAD 341 Level Design I GAD 402 Interactive Game Prototyping GAD 403 Advanced Game Prototyping GAD 450 Careers in the Game Industry IMD 100 Fundamentals of Interactive Design IMD 140 Concepts in Motion Design IMD 240 Audio for Interactive Media MA 110 History and Trends in Animation MA 141 Sculpture for Animators MA 201 Introduction to 3-D Modeling MA 302 Intermediate 3-D Modeling MA 304 Advanced 3-D Modeling P 104 Digital Photographic Production VGP 126 Object-Oriented Programming VGP 215 Programming for Shading and Dynamics VGP 220 Database Concepts and Software Development VGP 302 Software Development for Game and Animation VGP 308 Motion Capture Data & Network Transmission VGP 321 Artificial Intelligence & Multiplayer Games VGP 325 Programming for Visual Simulations VGP 430 Senior Project I VGP 440 Senior Project II VGP 490 Portfolio Preparation VID 350 Media Business and Law
General education (64 quarter credits) EN 101 English I* EN 102 English II* HA 215 Art History I HA 216 Art History II HA 217 Art History III HA 301 Topics in Twentieth-Century Art HU 212 Film Studies HU 215 Topics in World Mythologies HU 305 Critical Thinking MT 112 College Geometry PS 101 Introduction to Psychology SC 115 Science of Light General education electives (16 credits)
* Or honors equivalent for qualified students
TYPICAL COURSE SEQUENCE FOR VISUAL & GAME PROGRAMMING BACHELOR OF ARTS DEGREE
First quarter (16 credits) ART 111 Drawing ART 122 2-D Design CS 106 Software for the Applied Arts EN 101 English I
Second quarter (16 credits) ART 123 Color Theory ART 211 Life Drawing GAD 111 Introduction to Game Development EN 102 English II
Third quarter (16 credits) GAD 221 Programming for the Artist MA 141 Sculpture for Animators P 104 Digital Photographic Production MT 112 College Geometry
Fourth quarter (16 credits) IMD 100 Fundamentals of Interactive Design MA 201 Introduction to 3-D Modeling VGP 126 Object-Oriented Programming HA 215 Art History I
Fifth quarter (16 credits) GAD 321 Introduction to Game Scripting IMD 140 Concepts in Motion Design VGP 220 Database Concepts and Software Development PS 101 Introduction to Psychology
Sixth quarter (16 credits) IMD 240 Audio for Interactive Media MA 302 Intermediate 3-D Modeling VGP 215 Programming for Shading and Dynamics HA 216 Art History II
Seventh quarter (16 credits) MA 304 Advanced 3-D Modeling VGP 302 Software Development for Game and Animation HA 217 Art History III SC 115 Science of Light
Eighth quarter (16 credits) GAD 341 Level Design I MA 110 History and Trends in Animation VGP 308 Motion Capture Data & Network Transmission HU 215 Topics in World Mythologies
Ninth quarter (16 credits) GAD 402 Interactive Game Prototyping VGP 321 Artificial Intelligence & Multiplayer Games VGP 430 Senior Project I HU 305 Critical Thinking
Tenth quarter (16 credits) GAD 403 Advanced Game Prototyping VGP 325 Programming for Visual Simulations VGP 440 Senior Project II HA 218 Art History IV
Eleventh quarter (16 credits) VID 350 Media Business and Law HU 212 Film Studies General education elective I General education elective II
Twelfth quarter (16 credits) GAD 450 Careers in the Game Industry VGP 490 Portfolio Preparation General education elective III General education elective IV Twelfth quarter (16 credits) VGP 490 Portfolio Presentation GAD 450 Careers in the Game Industry HA 117 Art History III Program elective |
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| Visual & Game Programming - Bachelor of Arts | | Number of Quarters | 12 | | Number of Credit Hours | 192 | | Application Fee | $50.00 | | Starting kit (optional) | $550.00 | | Supplies/textbooks (average) | $120.00 | | Tuition Deposit | $100.00 | | Tuition per Credit Hour | $435.00 | | Total Tuition & Fees | $84,340.00 |
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