| |
 |
3D Modeling For Animation & Games |
 |
 |
|
| |
Here you can find an overview of the 3D Modeling For Animation & Games Diploma at The Art Institute of Vancouver. In addition, links are available to curriculum, tuition and fees. You can also see a list of faculty, hear from students in the testimonials section or see student work in student portfolios.
|
| |
The 3D Modeling for Animation & Games diploma program at the Art Institute of Vancouver is dedicated to providing graduates with the relevant skills necessary to enter into and maintain a career in the computer generated animation industry. This goal is achieved by building a foundation of traditional artistic skill, and then providing students with hands on training in its modern application. Each term of the program is comprised of tightly integrated, cohesive courses in which students accomplish specific, industry driven competencies and outcomes. Each course builds on the lessons of the ones before it and each term is a prerequisite for the following. The 3D Modeling for Animation & Games diploma program is about learning the fundamental artistic skill necessary to enter into and maintain a career in the computer generated animation industry, and developing the technical aptitude necessary to demonstrate and present it effectively. 3D Modeling for Animation & Games Career Opportunities: • 3D Modeler • Character Modeler • Environment Modeler • Texture Artist • Lighting Artist • Technical Artist • Junior Production Designer • Render Wrangler • A host of related entry level animation and game production positions.
Read more. |
| |
First Quarter Drawing & Perspective Design & Color Theory Digital Imaging I Basic 3D Concepts Life Drawing I Second Quarter Sculpture Concept Design & Illustration Digital Imaging II 3D Modeling I Life Drawing II Third Quarter Character Modeling I Level Design I 3D Animation I Materials & Textures I Life Drawing III Fourth Quarter Environment Modeling Portfolio I Rigging CG Lighting & Rendering Storyboarding Fifth Quarter 3D Modeling II 3D Effects Preproduction Team Materials & Textures II Editing Sixth Quarter Character Modeling II Production Team Production Team CG Lighting & Rendering II Script Programming Seventh Quarter Brush Based Modeling & Texturing Portfolio II Professional Development Mentor Studio Matte Painting |
| |
Click here to view a complete list of faculty members. |
|
 |
| |
» The type of creative career that is right for you
» The program that best matches your interests
» How to apply for admission
» About all your finance options
» The entry-level positions that exist in your field of study
Click here to set an appointment with admissions |
|
| |
| |