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What exactly do they teach in the Game Art & Design Diploma Program at The Art Institute of Vancouver? Below is an overview of the program for this program along with some ideas on career opportunities. In addition, you can look at curriculum, tuition and fees as well as faculty. Student testimonials from The Art Institute of Vancouver, as well as portfolios, are also available to review.
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In the Game Art & Design program, curriculum exposes students to more effective leadership techniques and deepens their understanding of the complexities of working within a group environment (e.g. project collaborations between animators, game artists, visual effects students). Courses like Preproduction Team, Preproduction for Games, Production Team, and Post Production all challenge students learn to become more effective team members.
Writing and communication skills are also developed through courses such as Professional Writing, Documentation for Design, Creative Writing & Research, Interactive Story Telling I, and Interactive Story Telling II.
Academic Directors, faculty and members of industry have direct input into student outcomes and specialization through the mid-program portfolio reviews. These reviews are part of the curricula and offer knowledge by which students may further strengthen their portfolios.
Game Art & Design Career Opportunities:
- Level Designer
- Game Designer
- Narrative Designer
- Writer
- Production Coordinator
- Assistant Producer
- A variety of junior design roles
Read more. |
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First Quarter Drawing & Perspective Game Design I Digital Imaging I Basic 3-D Concepts Professional Writing Second Quarter Scripting I Game Design II Creative Writing & Research 3-D Modeling I Mini Games & Prototyping Third Quarter Scripting II Level Design I 3-D Animation I Materials & Textures I Documentation for Design Fourth Quarter Interactive Storytelling Portfolio I Level Design II CG Lighting & Rendering I Storyboarding Fifth Quarter Interface Design Preproduction for Games Preproduction Team Game QA & Tuning Editing Sixth Quarter Interactive Storytelling II Production Team Production Team Online Games Audio for Games Seventh Quarter Postproduction Portfolio II Professional Development Mentor Studio Industry & Culture |
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Click here to view a complete list of faculty members. |
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"My time at AI helped expose me to real world style development environments through the Game Production Workshop. Upon graduation you had the skills to understand the basics of development, pipeline and teamwork than pure theory courses can't prepare you for. Without the experience of developing many projects at the school I definitely wouldn't have been able to find the jobs I wanted after graduation." (James Mouat, 2004 Game Art & Design) |
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» The type of creative career that is right for you
» The program that best matches your interests
» How to apply for admission
» About all your finance options
» The entry-level positions that exist in your field of study
Click here to set an appointment with admissions |
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